﻿package game.alternativa.ModelViewer {
	import alternativa.engine3d.resources.BitmapCubeTextureResource;
	import flash.display3D.textures.CubeTexture;
	
	public interface IModelParams {
		
		function get cubeGarage():BitmapCubeTextureResource;
		function get reflect():uint;
		function get cameraZMin():Number;
		function get cameraZMax():Number;
		function get zoom():Number;
		function get isDebugger():Boolean;
		function get models():Array;
		function get view():Object;
		function get camera():Object;
		function get shadowLights():Array;
		function get lights():Array;
		function get shadow():Object;
		
	}
	
}